It happened overnight. In the silence of dawn, an anomaly appeared in the southern courtyard of the National Museum of Architecture. A structure that defies gravity and logic—the "27th Folly"—has crash-landed. It hums with a red light and seems to have rolled ("Dgrr") here from another dimension, perhaps a park in Paris. It holds a secret that locks the museum’s true history.
It Takes Two is an immersive gamification project that turns the passive act of "viewing" architecture into an active "investigation." The Folly acts as a catalyst, scattering clues across the entire museum. Visitors must form teams to retrieve them. This is a polite rebellion against the "Do Not Touch" culture of museums. Here, you must touch, climb, collaborate, and fabricate to solve the mystery.